A Fresh Start: Rebalanced Void, New Armory and Cards
🔄 A fresh start for everyone
With this update all player progress has been reset, so everyone climbs the rebalanced game on equal terms. The old numbers let some stations race to Sector 6 in days; a clean slate was the fairest way to bring in the new balance.
Reset: sectors and waves, Workshop, research, Matrix and prestige, Armory, cards, Keystones, milestones, fleets, tournament standings and run history.
Kept:
- Your account and login, and your pilot name.
- Everything you bought: purchased SC and VS are back in your wallet, and Remove Ads and Starter Buff stay active.
- Your Discord link, plus 200 SC restored if you'd already linked it.
Thank you for testing with us. The early days of the beta made this balance possible.
⚖️ The rebalance at a glance
- Sectors pay a gentler bonus that builds with depth, and deeper sectors open later, so the middle game is somewhere you build towards and farm.
- Prestige no longer snaps you straight past your old farm.
- Milestone VS is a fixed amount per sector. Tournaments (twice a week, 30-pilot brackets) are now the main SC and VS source.
- Stats fixed where they overshot caps, stacked wrongly or did nothing: regen, shield regen, haste, deflect, super crit, fire rate and shared Workshop tracks.
- Craft the Unique Keystone you want for 20,000 fragments.
Every before-and-after is in Dev Diary #2: The balance pass, explained.
🛡️ Armory rebuilt
- Every system has been reworked with clearer, segmented upgrade tracks and new artwork.
- Null Interceptor joins the survival systems.
- Temporal Arbitrage is now its own economy protocol.
🃏 A focused card collection
- Anomaly cards are now a smaller, focused set, each with a clear role, plus a new card details and equip screen with clearer sockets, rarity and bonuses.
🧪 Labs and rewards
- Queued research now carries on while you're away, and catches up properly when you return.
- The rewards and supply crate shortcut has a new, easier-to-find spot.