From the station

News & patch notes

Patch notes for every release, and dev diaries on what's coming next.

Attack Speed Streams and Progress Fixes

Full attack-speed damage scaling with tracer streams, plus the latest banked-progress and achievement fixes.

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Attack Upgrades and Progress Fixes

Stronger late attack investment, reliable banked-run progress, and achievement and sector-record fixes.

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Sector 1 Tuning and Fixes

Sector 1 now teaches the ropes, research pacing is stretched for the long game, debris gets its own lab line, and the sign-up code screen no longer vanishes when you check your email.

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A Fresh Start: Rebalanced Void, New Armory and Cards

Everyone starts fresh on the new balance. Purchases are kept and Discord link rewards restored, alongside a rebuilt Armory, a focused card collection and offline lab catch-up.

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Tournament Hotfix

Fixes the tournament screen flashing after an event ends, and adds a countdown to the next tournament.

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Dev Diary #2: The balance pass, explained

Why we slowed the snowball, what changed in the maths, and the numbers behind sectors, research, the Armory, Keystones and tournaments.

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Balance Pass, Unique Crafting and Twice-Weekly Tournaments

A big balance pass on prestige pacing and combat maths, craft the Unique Keystone you want, a cheaper and fairer Armory, and tournaments twice a week in 30-pilot brackets.

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Armory Fixes and Faster Upgrades

Armory fixes and On/Off toggles, bulk Workshop buying, a tidier home screen, and Keystone merging.

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IdleVoid Speaks Your Language

IdleVoid is on the Google Play production track and fully translated into 12 languages, plus achievements, titles and a round of fixes.

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Dev Diary #1: Road to open beta

Where IdleVoid is heading next — open beta on Android, a proper home on the web, and a PC build with Steam in its sights.

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Smoother Around the Station

The open-beta store opens, Fleet joins the bottom bar, readable HP and shield numbers, and a stack of fixes from your reports.

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The Void Lights Up

The biggest visual update yet. Combat and the Command hub rebuilt to glow, and the hangar doubles to 20 station hulls.

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