From the station
News & patch notes
Patch notes for every release, and dev diaries on what's coming next.
Attack Speed Streams and Progress Fixes
Full attack-speed damage scaling with tracer streams, plus the latest banked-progress and achievement fixes.
Read more →Attack Upgrades and Progress Fixes
Stronger late attack investment, reliable banked-run progress, and achievement and sector-record fixes.
Read more →Sector 1 Tuning and Fixes
Sector 1 now teaches the ropes, research pacing is stretched for the long game, debris gets its own lab line, and the sign-up code screen no longer vanishes when you check your email.
Read more →A Fresh Start: Rebalanced Void, New Armory and Cards
Everyone starts fresh on the new balance. Purchases are kept and Discord link rewards restored, alongside a rebuilt Armory, a focused card collection and offline lab catch-up.
Read more →Tournament Hotfix
Fixes the tournament screen flashing after an event ends, and adds a countdown to the next tournament.
Read more →Dev Diary #2: The balance pass, explained
Why we slowed the snowball, what changed in the maths, and the numbers behind sectors, research, the Armory, Keystones and tournaments.
Read more →Balance Pass, Unique Crafting and Twice-Weekly Tournaments
A big balance pass on prestige pacing and combat maths, craft the Unique Keystone you want, a cheaper and fairer Armory, and tournaments twice a week in 30-pilot brackets.
Read more →Armory Fixes and Faster Upgrades
Armory fixes and On/Off toggles, bulk Workshop buying, a tidier home screen, and Keystone merging.
Read more →IdleVoid Speaks Your Language
IdleVoid is on the Google Play production track and fully translated into 12 languages, plus achievements, titles and a round of fixes.
Read more →Dev Diary #1: Road to open beta
Where IdleVoid is heading next — open beta on Android, a proper home on the web, and a PC build with Steam in its sights.
Read more →Smoother Around the Station
The open-beta store opens, Fleet joins the bottom bar, readable HP and shield numbers, and a stack of fixes from your reports.
Read more →The Void Lights Up
The biggest visual update yet. Combat and the Command hub rebuilt to glow, and the hangar doubles to 20 station hulls.
Read more →Nothing here yet. Check back soon.