Attack Upgrades and Progress Fixes
Balance
- Cannon Power grows more strongly after 1,000 combined levels. Permanent Workshop levels and in-run GC levels follow the same damage ladder. Early levels, upgrade prices and level caps stay the same.
- Updated in web 0.2.139: attack speed keeps its full damage scaling. 50 attacks/sec delivers twice the gun damage of 25, and 100 delivers four times. Fast fire becomes longer tracer lines, with grouped projectiles keeping the simulation manageable. This supersedes the earlier 50% conversion of excess speed.
- Existing runs keep their original rules so they can finish and bank correctly after the update.
Progress fixes
- Interrupted normal-run verification can retry, allowing verified waves to reach Fleet boss damage and weekly goals.
- Restored missing eligible Fleet progress from affected banked runs and cleared orphaned verification waits while preserving existing currency and reward claims.
- Achievements, titles and earned relics reconcile with completed actions and banked progress, including depth records from other sectors.
- The station's highest wave and next milestone match the selected sector.
- The run summary shows the bonus TE converted from GC by Temporal Arbitrage, including it in the Bank total.
Availability
Web 0.2.139 includes the full attack-speed scaling update with matching production backend rules. Shared progress repairs and server fixes also benefit connected Android accounts. A new Android build containing the attack tuning and client display changes has not been published yet.